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Real-Time Human Pose Recognition in Parts from Single Depth Images
From Communications of the ACM

Real-Time Human Pose Recognition in Parts from Single Depth Images

We propose a new method to quickly and accurately predict human pose — the 3-D positions of body joints — from a single depth image, without depending on information...

From Communications of the ACM

Technical Perspective: Visualization, Understanding, and Design

Photographs capture the moment; paintings convey perception, impression, and feeling; illustrations tell stories. Computer graphics aims to enrich all these artistic...

From Communications of the ACM

Illustrating How Mechanical Assemblies Work

How-things-work visualizations use a variety of visual techniques to depict the operation of complex mechanical assemblies. We present an automated approach for...

From Communications of the ACM

Technical Perspective: Natural Algorithms in a Networked World

How do birds flock and fish school? How do individuals in a social network reach agreement, even though they are often only influenced by other like-minded individuals...

Natural Algorithms and Influence Systems
From Communications of the ACM

Natural Algorithms and Influence Systems

Algorithms lay the grounds for numerical simulations and, crucially, provide a powerful framework for their analysis. The new area of natural algorithms may reprise...

From Communications of the ACM

Technical Perspective: Open Platforms For Computational Photography

A fundamental impediment to the widespread development and deployment of in-camera algorithms is the lack of a clean open architecture for controlling camera...

The Frankencamera
From Communications of the ACM

The Frankencamera: An Experimental Platform For Computational Photography

Progress in computational photography has been hampered by the lack of a portable, programmable camera with sufficient image quality and computing power. To address...

From Communications of the ACM

Technical Perspective: Example-Driven Program Synthesis For End-User Programming

As information technology has come to permeate our society, broader classes of users have developed the need for more sophisticated data manipulation and processing...

Spreadsheet Data Manipulation Using Examples
From Communications of the ACM

Spreadsheet Data Manipulation Using Examples

Millions of computer end users need to perform tasks over large spreadsheet data, yet lack the programming knowledge to do such tasks automatically. We present...

From Communications of the ACM

Technical Perspective: Best Algorithms + Best Computers = Powerful Match

Say you want to simulate the motion over time of the stars in a galaxy to learn about how galaxies formed and why the universe appears as it does. Is it feasible...

A Massively Parallel Adaptive Fast Multipole Method on Heterogeneous Architectures
From Communications of the ACM

A Massively Parallel Adaptive Fast Multipole Method on Heterogeneous Architectures

We describe a parallel fast multipole method for highly nonuniform distributions of particles. We employ both distributed memory parallelism and shared memory parallelism...

Asynchronous Contact Mechanics
From Communications of the ACM

Asynchronous Contact Mechanics

Physicists have long observed physical phenomena and developed mathematical models to describe them. The advent of computers has allowed us to implement these...

From Communications of the ACM

Technical Perspective: Building Robust Dynamical Simulation Systems

Computational power has been widely used to predict the behavior of dynamical systems using computer simulations, which are often used as an adjunct to or substitute...

The Grand Challenge of Computer Go
From Communications of the ACM

The Grand Challenge of Computer Go: Monte Carlo Tree Search and Extensions

The ancient oriental game of Go has long been considered a grand challenge for artificial intelligence. However, computer Go programs based on Monte-Carlo tree...

From Communications of the ACM

Technical Perspective: A New Way to Search Game Trees

Researchers in artificial intelligence know that computers still lag far behind human levels of play in many games of strategy. One such contest of wits is Go...

From Communications of the ACM

Technical Perspective: The Benefits of Capability-Based Protection

Affordable personal computing hardware and the usable GUI-based PC operating systems made the vision of "a computer on every desktop and in every home" a reality...

A Taste of Capsicum
From Communications of the ACM

A Taste of Capsicum: Practical Capabilities For Unix

Capsicum is a lightweight operating system capability and sandbox framework planned for inclusion in FreeBSD 9. Capsicum extends, rather than replaces, UNIX APIs...

From Communications of the ACM

Technical Perspective: Where Do People Draw Lines?

Computer graphics once focused exclusively on realism. The field eventually broadened to include other pictorial...

Where Do People Draw Lines?
From Communications of the ACM

Where Do People Draw Lines?

This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes.

Wherefore Art Thou R3579X?
From Communications of the ACM

Wherefore Art Thou R3579X?: Anonymized Social Networks, Hidden Patterns, and Structural Steganography

In a social network, nodes correspond to people or other social entities, and edges correspond to social links between them. We describe a family of attacks such...
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