The most significant recent development in gaming and graphics-intensive computing has been the availability of supercomputer-level graphics on commodity-priced graphics processing units (GPUs). Leapfrogging earlier limits, Nvidia’s Quadro2 Pro GPU delivers 31 million polygons per second at a fill rate of over one billion texture-mapped pixels per second, which makes it the world’s fastest GPU […]
Michael Lewis
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Serious computational results are derived from computer-based games.
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