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CSCW Day 3: Homelessness & Technology

 As I looked out the window of my plane at the sun setting on the horizon, turning the clouds a deep red, I began piecing my thoughts together for this final blog post on CSCW '10. In Time Travel is Now Possible and Investigating Old Problems in a New Light, I focused my posts on a general overview of the conference papers being presented and in this post I am focusing on just one talk (it was all I was able to attend on the final day due to a flight and some other obligations).

Death and the Digital World

Imagine you’re a parent who has suffered the unthinkable: your child has died. How do you cope with such a traumatic, painful, and disorienting experience? For some parents, information technologies can play an important role in the grief and mourning process.

Time Travel Is Now Possible

I will be reporting on two of the sessions I attended this afternoon. One session was on analyzing interactions, which dealt primarily with methods for measuring interactions, and the second was entitled meeting in the middle, which dealt primarily with ways of improving group dynamics and idea generation. While all of the presentations in both sessions were interesting in their own right, I have selected one presentation from each to give readers a taste of the innovative research being presented at CSCW.

Paucity to Plethora: Jevons Paradox

I suspect much of computing is still socially conditioned by its roots in computational paucity to recognize fully the true opportunity afforded by computational plethora. Many of us are still wed to a stimulus-response model of computing, where humans provide the stimulus and computers respond in preprogrammed ways.

The DARPA Network Challenge and the Design of Social Participation Systems

What have we learned from the DARPA Network Challenge and the design of social participation systems?  The principal concern for designers of social participation systems is to ensure the participants both give and get something from the system that is beneficial to both the individual as well as to the group. Looking toward the next decade, the social computing research challenge is understanding how to replicate effective social actions in social participation systems, in domains such as healthcare, education, and open government.  

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