October 1976 - Vol. 19 No. 10

October 1976 issue cover image

Features

Research and Advances

Texture and reflection in computer generated images

In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models. The parametrization of a patch defines a coordinate system which is used as a key for mapping patterns onto the surface. The intensity of the pattern at each picture element is computed as a weighted average of regions of the pattern definition function. The shape and size of this weighting function are chosen using digital signal processing theory. The patch rendering algorithm allows accurate computation of the surface normal to the patch at each picture element, permitting the simulation of mirror reflections. The amount of light coming from a given direction is modeled in a similar manner to the texture mapping and then added to the intensity obtained from the texture mapping. Several examples of images synthesized using these new techniques are included.
Research and Advances

Hierarchical geometric models for visible surface algorithms

The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems of systems for producing pictures by computer. By using an extension of traditional structure information, or a geometric hierarchy, five significant improvements to current techniques are possible. First, the range of complexity of an environment is greatly increased while the visible complexity of any given scene is kept within a fixed upper limit. Second, a meaningful way is provided to vary the amount of detail presented in a scene. Third, “clipping” becomes a very fast logarithmic search for the resolvable parts of the environment within the field of view. Fourth, frame to frame coherence and clipping define a graphical “working set,” or fraction of the total structure that should be present in primary store for immediate access by the visible surface algorithm. Finally, the geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene.
Research and Advances

A parametric algorithm for drawing pictures of solid objects composed of quadric surfaces

An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of quadric surfaces, is described. The emphasis of this algorithm is on calculating the intersections of quadric surfaces. A parameterization scheme is used. Each quadric surface intersection curve (QSIC) is represented as a set of coefficients and parameter limits. Each value of the parameter represents at most two points, and these may easily be distinguished. This scheme can find the coordinates of points of even quartic (fourth-order) intersection curves, using equations of no more than second order. Methods of parameterization for each type of QSIC are discussed, as well as surface bounding and hidden surface removal.
Research and Advances

Interactive skeleton techniques for enhancing motion dynamics in key frame animation

A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.
Research and Advances

The status of women and minorities in academic computer science

The results of a survey concerning women and minority students and faculty in computer science during the years 1971 to 1975 are presented. Analysis of the data indicated that effective affirmative action programs for recruitment into graduate degree programs are needed to enlarge the number of women and minorities qualified for later employment in computer science. Also, possible discrimination in employment of women and minority graduate students was revealed.

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