March 1982 - Vol. 25 No. 3
Features
The “worm” programs—early experience with a distributed computation
The “worm” programs were an experiment in the development of distributed computations: programs that span machine boundaries and also replicate themselves in idle machines. A “worm” is composed of multiple “segments,” each running on a different machine. The underlying worm maintenance mechanisms are responsible for maintaining the worm—finding free machines when needed and replicating the program for each additional segment. These techniques were successfully used to support several real applications, ranging from a simple multimachine test program to a more sophisticated real-time animation system harnessing multiple machines.
The nature of programming is changing. These changes will accelerate as improved software development practices and more sophisticated development tools and environments are produced. This paper surveys the most likely changes in the programming task and in the nature of software over the short term, the medium term, and the long term.
In the short term, the focus is on gains in programmer productivity through improved tools and integrated development environments. In the medium term, programmers will be able to take advantage of libraries of software components and to make use of packages that generate programs automatically for certain kinds of common systems. Over the longer term, the nature of programming will change even more significantly as programmers become able to describe desired functions in a nonprocedural way, perhaps through a set of rules or formal specification languages. As these changes occur, the job of the application programmer will become increasingly analysis-oriented and software developers will be able to attack a large number of application areas which could not previously be addressed effectively.
Performance results of the simplex algorithm for a set of real-world linear programming models
This paper provides performance results using the SPERRY UNIVAC 1100 Series linear programming product FMPS to solve a set of 16 real-world linear programming problems. As such, this paper provides a data point for the actual performance of a commercial simplex algorithm on real-world linear programming problems and shows that the simplex algorithm is a linear time algorithm in actual performance. Correlations and performance relationships not previously available are also provided.