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Mining Virtual Worlds to Better ­nderstand Reality

Hugely popular online virtual worlds such as World of Warcraft and Second Life offer social scientists unprecedented views of gamers' behavior, and may be used as a model for their decisions in the real world. A team of social scientists, economists, anthropologists and computer scientists are now sifting through the treasure trove of data.

Shape the Future of Computing

ACM encourages its members to take a direct hand in shaping the future of the association. There are more ways than ever to get involved.

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