Research and Advances

Hierarchical geometric models for visible surface algorithms

The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems of systems for producing pictures by computer. By using an extension of traditional structure information, or a geometric hierarchy, five significant improvements to current techniques are possible. First, the range of complexity of an environment is greatly increased while the visible complexity of any given scene is kept within a fixed upper limit. Second, a meaningful way is provided to vary the amount of detail presented in a scene. Third, “clipping” becomes a very fast logarithmic search for the resolvable parts of the environment within the field of view. Fourth, frame to frame coherence and clipping define a graphical “working set,” or fraction of the total structure that should be present in primary store for immediate access by the visible surface algorithm. Finally, the geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene.

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Research and Advances

Designing surfaces in 3-D

An experimental system for computer-aided design of free-form surfaces in three dimensions is described. The surfaces are represented in the system as parametric basis splines. The principal features of the system are: (1) the surfaces are rendered as isoparametric line drawings on a head-mounted display, and they are designed with the aid of a three-dimensional “wand,” which allows 3-D movements of the points controlling the shapes of the surfaces, (2) all of the interactions with the surfaces are in real-time, and (3) the mathematical formulations used assume no knowledge of them by the user of the system. Also examined are some of the features that should be part of a practical 3-D system for designing space-forms.

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