Reflections on the legalities and economics of preserving animations and games in Europe.
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December 30, 2012 12:55
The article raises important points, but in my view an even more important areas for consideration are virtual worlds and MMORPGs because they are constituting rich virtual societies and cultures (which is arguably less the case for classical single-player, off-line games). Also, these systems run on highly distributed software/hardware platforms which makes preservation even more challenging, both technically and legally.
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