Continuous integration and an automated asset pipeline should guarantee that you can produce an up-to-date working version of the game you are currently working on in very little time. And usually that pretty much works, besides the eventual "damn, old texture" self-note during demos.
But what happens when you have to exhume an old project? That usually doesn't go that smooth. Putting an old project back in a usable state can go wrong at so many levels that its cost should be carefully investigated. There is a collection of things that can go wrong. Here is a list of problems without a solution.
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