Scientists are simulating biological organisms and replicating evolution in the lab. How far can they expand the boundaries of virtual life?
Samuel Greengard From Communications of the ACM | March 1, 2018
Ten years ago, a chunk of animated cheese in Pixar's "Ratatouille" captured the imagination of cell biologist Janet Iwasa. So much so that it changed the way she...CNET From ACM Careers | January 29, 2018
Serverless computing lets businesses and application developers focus on the program they need to run, without worrying about the machine on which it runs, or the...Neil Savage From Communications of the ACM | February 1, 2018
The results of experiments involving more than 3,000 participants demonstrates that increasing the realism of violent video games does not necessarily boost aggression...University of York From ACM TechNews | January 17, 2018
Teams of students demonstrated a broad range of original video games at the University of Southern California GamePipe Laboratory Fall 2017 Showcase.
USC Viterbi News From ACM TechNews | January 9, 2018
As deep-learning artificial intelligence technologies advance, the "Uncanny Valley"--the unease people feel toward realistic computer-generated humans--is beginning...Wired From ACM TechNews | December 15, 2017
The repeal of net neutrality ushers in a new chapter of the internet that could eventually transform the way Americans communicate, shop and consume information...Politico From ACM News | December 14, 2017
Researchers at Pennsylania State University have found virtual reality can help journalists pull readers into their stories, but flashier design elements of VR...Pennsylania State University From ACM TechNews | December 12, 2017
Every month, about four million more Indians get online. They include people like Manju, a 35-year-old seamstress in this city of ancient palaces, who got her first...The New York Times From ACM News | December 6, 2017
Angelina is an artificial intelligence that can imagine new video games from scratch, which has produced hundreds of experimental games since 2011.
Technology Review From ACM TechNews | December 1, 2017