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Communications of the ACM

ACM TechNews

Blurring the Lines Between Virtual and Reality


Computer science student Hugo Hueber demonstrates the virtual reality game.

A next-generation virtual reality headset created a computer science student at the Swiss Federal Institute of Technology in Lausanne, Switzerland, enables wearers to manipulate both real and virtual objects with tactile sensation.

Credit: EPFL

A next-generation virtual reality (VR) headset created by Hugo Hueber at the Swiss Federal Institute of Technology in Lausanne, Switzerland (EPFL), enables wearers to manipulate both real and virtual objects with tactile sensations, using hand avatars that replicate even the slightest movements.

Hueber says an enhanced VR video game he is designing "combines the latest technology with the [three-dimensional] interactive research we're carrying out at the lab. That will let video gamers interact physically with a virtual environment that can be transferred to any location—a living room, office, or even classroom—instantly."

Real-world objects are modeled and calibrated in the game, and players can use them in the game at the same time they physically touch them. In addition, players can see and precisely move virtual versions of their fingers, and wear bodily sensors to see themselves move within the game in real time.


From Swiss Federal Institute of Technology in Lausanne
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