Researchers at the University of California, Santa Cruz (UCSC) have developed Mappy, a software system that can autonomously generate maps of a video game's levels, piecing together long scrolling screens and determining how distinct rooms connect to one another.
Mappy enables users to create images that display the total composition of a room, even as it changes in response to the player's actions or other on-screen events.
The researchers say Mappy could be useful to other scientists who are experimenting with procedurally generated game levels, providing them with a consistent dataset from which to train machine-learning algorithms that can produce playable worlds of their own.
In addition, UCSC's Joseph Osborn says the system could empower a form of search engine that enables users to look up a specific section of a game and then be guided directly to that moment.
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