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Emerging Technologies at Siggraph 2013 Could Yield New Markets Tomorrow


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An assistive exoskeleton, much like the Enhanced MobilitY (EMY) system shown at SIGGRAPH.

Paris-based CEA List demonstrated a full-body exoskeleton designed to help quadriplegics become more mobile and self-sufficient, at the recent SIGGRAPH conference.

Credit: Bossa Nova Robotics

More than 17,000 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 77 countries attended this year's SIGGRAPH conference in Anaheim, Calif. The conference featured SIGGRAPH 2013 Studio, which provided an opportunity for attendees to explore a wide array of new techniques and media, including three-dimensional printing, modeling, and animation software.

"Studio is a stand-out program at SIGGRAPH," says SIGGRAPH 2013 Studio chair Patricia Clark. "Attendees have the chance to see how experienced professionals are making the technology work for them in real life."

For example, the Enhancing Mobility project, led by researchers from Paris-based CEA List, is a full-body exoskeleton designed to help quadriplegics. University of British Columbia researchers have developed Light-in-Flight, a device that enables inexpensive and fast transient imaging using photonic mixer devices.

Carnegie Mellon University researchers developed WAYLA, an eye-tracking technology integrated into a video game. And University of Southern California researchers debuted Skyfarer, a mixed-reality shoulder exercise game designed for preventing and treating should pain for individuals with spinal-cord injuries.

From iMedia Connection
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Abstracts Copyright © 2013 Information Inc., Bethesda, Maryland, USA


 

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