Sign In

Communications of the ACM

Research highlights

Technical Perspective: Virtual Reality in Your Living Room


View as: Print Mobile App ACM Digital Library In the Digital Edition Share: Send by email Share on reddit Share on StumbleUpon Share on Hacker News Share on Tweeter Share on Facebook

Virtual reality is taking off; indeed, it is on the verge of mass availability. But which of the many form factors and underlying principles will it be?

The late 1960s were a defining moment in the long evolution of virtual reality. At that time, Ivan Sutherland explored his dream of an immersive world. By creating the world's first head-worn display driven by 3D graphics, he opened a window into a computer-generated world. He combined his 'Sword of Damocles' display system with a method for tracking the user's head, allowing users to look around in a simple virtual world, creating a strong sense of immersion.


 

No entries found

Log in to Read the Full Article

Sign In

Sign in using your ACM Web Account username and password to access premium content if you are an ACM member, Communications subscriber or Digital Library subscriber.

Need Access?

Please select one of the options below for access to premium content and features.

Create a Web Account

If you are already an ACM member, Communications subscriber, or Digital Library subscriber, please set up a web account to access premium content on this site.

Join the ACM

Become a member to take full advantage of ACM's outstanding computing information resources, networking opportunities, and other benefits.
  

Subscribe to Communications of the ACM Magazine

Get full access to 50+ years of CACM content and receive the print version of the magazine monthly.

Purchase the Article

Non-members can purchase this article or a copy of the magazine in which it appears.