By Daniel Reed, Mark Guzdial, Judy Robertson
Communications of the ACM,
June 2011,
Vol. 54 No. 6, Pages 8-9
10.1145/1953122.1953126
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Daniel Reed writes about design and disruptive technologies. Mark Guzdial discusses the tension between teaching and research at U.S. universities. Judy Robertson argues in favor of educational video games in the classroom.
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