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Communications of the ACM

Table of Contents

Communications Decency Act is defeated: landmark victory for netizens

Organizational badge collecting

Smart clothing: the shift to wearable computing

New paradigms for computing

To dream the invisible dream

Relationships between fun and the computer business

Intelligent graphics

Drawings on napkins, video-game animation, and other ways to program computers

New paradigms for using computers

The Anti-Mac interface

Using computational media to facilitate learning

Cartwheeling through CamMotion

Function probe

Function machines

Measurement in motion

Motion toys for eye and mind

SimCalc MathWorlds for the mathematics of change

Teaching science at multiple space time scales

What if the computer doesn't know the answer?

A multimedia literacy series: the cognition and technology group at Vanderbilt