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Communications of the ACM

Table of Contents


Communications Decency Act is defeated: landmark victory for netizens


Organizational badge collecting


Smart clothing: the shift to wearable computing


New paradigms for computing


To dream the invisible dream


Relationships between fun and the computer business


Intelligent graphics


Drawings on napkins, video-game animation, and other ways to program computers


New paradigms for using computers


The Anti-Mac interface


Using computational media to facilitate learning


Cartwheeling through CamMotion


Function probe


Function machines


Measurement in motion


Motion toys for eye and mind


SimCalc MathWorlds for the mathematics of change


Teaching science at multiple space time scales


What if the computer doesn't know the answer?


A multimedia literacy series: the cognition and technology group at Vanderbilt