By Stuart R. Faulk, David L. Parnas
Communications of the ACM,
Vol. 31 No. 3, Pages 274-287
The design of software for hard-real-time systems is usually difficult to change because of the constraints imposed by the need to meet absolute real-time deadlines on processors with limited capacity. Nevertheless, a new approach involving a trio of ideas appears to be helpful for those who build software for such complex applications.
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