Even robots get bored in deadend jobs, until they realize they are about to be replaced by humans! This clever comedy was shot in one day with actors replaced by animated robots.https://dl.acm.org/ft_gateway.cfm?id=2503617&dwn=1
We are very pleased to present an exciting program for ACM TVX 2017, which has been put together based on submissions from scholars around the globe.
As the leading international conference for the presentation and discussion of research into interactive experiences for online video and TV, the conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology, to present and discuss the latest insights in the field. The ACM TVX 2017' conference theme is "Alternate Realities". Research on this topic will be presented together with topics such as Virtual Reality, new interaction technologies & techniques, user consumption patterns, the role of the audience and second screen interactions.
The call for papers attracted submissions from Asia, Europe and North and South America. 41 full and short papers were submitted and subjected to a rigorous double-blind review process. Each paper was assigned to an associate chair (AC) who recruited at least three reviewers for each paper and wrote a meta-review summarizing the main points of each review. The review process included at rebuttal period, giving authors the chance to respond to the reviewers' comments. During the TPC meeting on March 17, 2017 in Delft, the Netherlands, each paper was discussed in-depth and the final decision on the accepted papers was made, resulting in a high-quality program of 13 accepted full and short papers, accounting for an acceptance rate of 31%. Full papers, short papers, the abstracts of the four workshops co-located with TVX and of the TVX-in-Asia forum are part of the main proceedings and will be included in the ACM Digital Library.
In addition to these submissions, there were several other tracks that attracted a large number contributions, resulting into 10 Work-in-Progress papers, 9 Doctoral Consortium papers, 2 TVX in Industry presentations and 10 demos, which are all made available in the adjunct proceedings.
The ACM TVX 2017 conference also features two interesting keynote presentations related to the main topic of 'Alternate Realities'. We would definitely recommend attendees to attend these insightful keynote talks, a first one by Wijnand IJsselsteijn, Professor in Cognition and Affect in Human-Technology Interaction at Eindhoven University of Technology and a second one by Arthur van Hoff, Founder and CTO of Jaunt, leader in Cinematic VR experiences.https://dl.acm.org/ft_gateway.cfm?id=3077548&dwn=1
The purpose of this paper is to give user services staff an overview of issues to consider when trying to standardize desktop environments and deliver software upgrades to faculty, staff and students, as well as to provide some tried and true solutions to these problems.https://dl.acm.org/ft_gateway.cfm?id=501007&dwn=1
The authors were involved in an international project in which first year (freshman) students studying comparable IT courses at two universities, one in the United States and the other in Australia, formed virtual teams and engaged in collaborative learning and content creation via the Internet. Each team was tasked with jointly producing a short "Skypecast" (an audio podcast recorded over Skype), in which team members from each institution participated in conversations on topics related to technology and culture. The students had to overcome issues related to cross-cultural communication, as well as other challenges that arose from working with people whom they were unable to meet face-to-face, across disparate time zones. This paper presents an analysis of the views and experiences of the students from both institutions, elicited through surveys and focus group interviewing. The findings suggest that in addition to developing their technology skills and enhancing their understanding of the course material, the exercise provided the students with exposure to diverse perspectives from their peers on the topics studied. It also fostered the development of generic skills in research, interpersonal communication, and teamwork essential to the 21st Century knowledge worker. In the absence of the need to produce tangible objects of shared activity (Skypecasts) and without the explicit articulation of common goals within each team, the students may not have used the available technology to engage in the processes of collaborative dialog and problem solving that were evident in their reflective self-reports. In addition to its successes, the problems encountered and lessons learned from the experience are discussed, before outlining the authors' future plans. It is hoped that the paper will be of value to other educators wishing to undertake similar efforts, and make a contribution to the development of best practice in the area of Internet-mediated, cross-institutional collaborative learning.https://dl.acm.org/ft_gateway.cfm?id=1324317&dwn=1
Binomial coefficient computation, i.e. the calculation of the number of combinations of n objects taken k at a time, C(n,k), can be performed either by using recursion or by iteration. Here, we elaborate on a previous report , which presented recursive methods on binomial coefficient calculation and propose alternative efficient iterative methods for this purpose.https://dl.acm.org/ft_gateway.cfm?id=820168&dwn=1
Project staffing in many organisations involves the assignment of people to multiple projects while satisfying multiple constraints. The use of a genetic algorithm with constraint handling performed during a genotype to phenotype mapping process provides a new approach. Experiments show promise for this technique.https://dl.acm.org/ft_gateway.cfm?id=3398165&dwn=1